Oct. 5th, 2011

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User Name/Nick: Juniper
User DW: N/A
AIM/IM: ricinbeens
E-mail: iamthejunipertre eat gmail.com
Other Characters: Mickey Milkovich, Omar Little

Character Name: Captain Delphine Angua von Überwald (goes by Angua, pronounced An-gyoo-uh)
Series: Discworld
Age: Not given in canon, and the Discworld timeline is an unholy mess, but based on The Latest in internet discussion, estimated to be around 30.
From When?: Post-I Shall Wear Midnight.

Inmate/Warden: Warden. Angua is a police officer in canon, and a pretty good one. Plus, she's got her life more together than your average Barge resident: stable (if insane) job, healthy-ish long-term relationship, family issues relatively settled, existential angst at a minimum... etc. She has her issues, and she's not great for anyone in need of a lot of emotional support, but she can be a good, steady, no-nonsense kind of presence for an inmate who needs one.

Item: Her badge, worn on her collar at all times.

Abilities/Powers: Angua is a werewolf. Obviously, every world has its own werewolf rules, but here's how it works on the Disc for "normal" werewolves (as opposed to yennorks, see below): most of the time, she can Change at her own discretion (and does, frequently). During the full moon, she is forced to Change, but only if she comes into direct contact with moonlight.

When Changed, she looks like a wolf with a blonde coat, and basically *is* a wolf with a blonde coat and a human mind. She has all the abilities and senses of a wolf as well as the limitations, like color-blindness. She can communicate with dogs and other wolves, but only as a wolf herself. The one slightly unusual element to her wolfishness is that she seems to have an almost supernatural connection to Carrot, as she can tell when he's hurt from far away and find him. This may be true of other people she becomes very close with. Also, she can only be killed permanently (or death toll, in the case of the Barge) by silver to the heart or brain.

Angua is usually in control of her wolf form, but there are times when she lets the wolf take over, usually around the full moon or when she's very upset. She only ever eats meat as a wolf (she is a staunch vegetarian as a human), and has been known to accidentally savage the occasional farm chicken when she's less in her own mind. As a human, she tends to have a heightened sense of smell and taste for a while after any Change, and especially around full moon. She also has a pretty developed sixth sense, but that's partly just the product of a honed detective's mind.

Personality: For being a werewolf, Angua is one of the most normal people she knows... Of course, her friends are dwarfs, adopted dwarfs, trolls, zombies, and whatever Nobby Nobbs is, so maybe that's not saying much. It's true that she does tend to have a more subdued personality than many of her colleagues, though. This has actually worked to her advantage: although she's been with the Watch for roughly a decade, most of Ankh-Morpork still has no idea that she's the resident werewolf, and are too busy staring at Nobby to figure it out.

But subdued, of course, doesn't mean she doesn't have a personality. She's not even really all that subdued -- it's just that everyone else she knows is so big. Angua has more of what she thinks of as a copper's mind: quick, smart, and with a healthy dose of cynicism. She's come to take most things with a grain of salt, and often finds herself waiting for the other shoe to drop. She's well-traveled and pretty aware of what the world is like, especially for a young, attractive woman who is just different enough to be a problem. She's also pretty no-nonsense, unless she finds it personally amusing nonsense, and will absolutely take no crap from anyone. After all, she's always got a weapon handy, if need be.

Angua likes to think of herself as a strong, independent woman: first woman in the Watch! only female Captain! lives by herself! But this is slightly undermined by her relationship with Carrot. Outwardly, they may seem like a fairly independent couple, but they've also been compared to dog and master... a comparison that irritates Angua not only for it's implications, but because she's afraid it's true. She stays unmarried as a way to assert her self-sufficiency, but the inequality of their relationship is a big source of insecurity for her. At the same time, she's pretty aware of how well they work together; he's her optimistic, linear-thinking half, and she provides the dose of skepticism and world-weary knowledge he sometimes lacks. Although there is no Carrot on the Barge (yet), he's never far from her thoughts.

Similarly, because of her great affection and admiration for her commanding officer, Sir Samuel Vimes, she tries to take a lot of cues from the Vimes Book of Coppering. She's been brought up as a cop under his command, and has in a lot of ways become sort of a mini-Vimes. "What Would Vimes Do?" is definitely something of a mantra.

If Angua has a major character flaw, it's that she can be prone to judge very quickly and sometimes without thinking. Although she's tried to reject her family's classist, speciesist values, she still has a pretty hardcore anti-vampire streak that's only recently been getting better. She's also developed a variety of minor prejudices through working under Vimes, who hates pretty much everyone -- which is slightly ironic, as when they first met, she judged him very harshly. She has a tendency to think that she knows better than everyone else, if only because she frequently does. This can lead her to make rash decisions or sometimes make decisions for other people without consulting them. Her rich upbringing and her intelligence have also made her a little bit superior -- she may snicker at someone behind their back if she doesn't think they'll understand it.

Barge Reactions: Angua will be coming in with her Barge memories intact, but it's been about three years for her, and they're rather faded as a result. Her first round on the Barge she was relatively unflappable and this will be just as true, if not moreso, this time around. She'll certainly be pleased by the rise in werewolf acceptance, although she'll probably keep her distance from the Beacon Hills pack.

As a warden, Angua struggled a little bit with knowing where to draw the line. She tends to be on the more emotionally distant and rational side. She still doesn't really understand talk therapy, and though she was a little more open to the idea of talking things out when she left, it's still pretty iffy. For her, the idea of redemption will be a much more tangible thing. For example, any inmate of hers will be put to work or education in one form or another. On the other hand, she's seen the redemption of some pretty serious criminals through employment in the Watch, and her moral compass is a lot less particular than some, so she can handle pretty serious inmates.

Path to Redemption: N/A

Deal: Angua previously had no deal; she came to the Barge because she was dispatched there by Vimes. This time, she's returning partly because she never actually finished her assignment, but she'll also be making a tentative deal to bring her younger sister Elsa back to life.

History:

Delphine Angua von Überwald was born in Überwald, the Discworld's answer to our world's fictional Transylvania: that is, it's populated by vampires, werewolves, boogeymen, banshees, Igors, and everything else that goes bump in the night. Also, dwarves. Her parents, both werewolves, were the ultra-elite Baron and Baroness von Überwald (of the Überwald von Überwalds). She had two brothers and one sister growing up. Her older brother, Wolfgang, was a full werewolf like her, while the younger two were yennorks: werewolves permanently stuck in one form and unable to Change (her sister Elsa a human, her brother Andrei a wolf).

Like most of the old, ennobled werewolf families, the von Überwalds were intensely elitist, with a streak of werewolf supremacy. As a child, Angua -- then called Delphine -- looked down on humans and all other non-werewolf species, and may even have participated in hunting people in a sport called the Game (though the original incarnation of the Game was both semi-optional and actually possible to win). Wolfgang, however, took the supremacy to a new level. As a teenager, he decided that werewolves -- and only true, full werewolves -- were the dominant species, and that all other species were inferior and deserved to be ultimately exterminated. He even started to change the Game, fixing it such that it became solely a way to kidnap and taunt his victims with no way out before eating them.

Angua, on the other hand, was growing more open-minded, even befriending the actual-canine leader of a local wolf pack. When Elsa died mysteriously, Angua and Andrei both suspected Wolfgang of killing her for tarnishing the family name. Angua had already lost her interest in the family's ideology at that point, and that was the final straw. Before he could meet the same fate, Andrei fled to Borogravia to be a sheepdog. Angua was safe, but she knew she could no longer live with her family, and fled soon after.

Unfortunately, she soon found that while werewolves weren't kind to the rest of the world, the rest of the world wasn't very kind to werewolves. Being a young, attractive woman, it wasn't hard for her to make friends no matter where she went... but as soon as the locals found out what she was, it was goodbye job, goodbye boyfriend, hello pitchforks and torches. Angua spent four years going from town to town, unable to settle anywhere or make a satisfying life for herself.

And then came Ankh-Morpork. A sort of mash-up of New York and London, Ankh-Morpork was where most of the Disc's minority species had been slowly migrating for a decade or so. The best option for a woman in those days was the Seamstresses Guild (who don't so much get paid for darning men's clothes as removing them, and then their own, and then...), but instead, Angua decided to opt for the Night Watch, signing up under their new equal-opportunity hiring policy. She was not only the first female officer, but the first undead, as well.

Her entry to the Watch was quite eventful, but was most notable for being the time when she met and fell for then-Corporal (later Captain) Carrot Ironfoundersson. Their bond was so strong, so quickly, that she threw herself in front of a gun (or "gonne") to save his life after knowing him only a few days. She died protecting him, but, having been shot with lead rather than silver, returned to life. They began a relationship that would prove to last over the next ten years and beyond, although it wasn't without its bumps. Most notably, a few years in, Angua abruptly left Carrot and Ankh-Morpork when she discovered that Wolfgang was behind a conspiracy to cause a civil war among the dwarves in Überwald. The fallout led to the death of Wolfgang at the hands of Commander Vimes -- a relief for Angua -- but also the sad death of her childhood friend, the wolf Gavin.

Since then, life sort of normalized for Angua... as much as life ever can in a mad city like Ankh-Morpork. Finally able to settle down, she rose steadily in the ranks of the Watch, eventually being promoted to Captain (and likely on track to become the next Commander). By that point, Commander Vimes and the Watch itself were all but legendary, and other cities all across the Disc started running exchange programs so that their young officers could train under Sam Vimes' eye. It was as a kind of extension to the "Sammie" program that Vimes first sent Angua to the Barge when the Admiral reached out to Ankh-Morpork -- a way to reach out not only to other cities, but to other worlds entirely.

The Barge proved a little tough for Angua, however. Although she learned a great deal to take back to the Disc (and boy, did they need to learn about blue jeans and underwire bras), the other part of the assignment -- graduating an inmate -- was a struggle. Angua also had some trouble coping with questions about the nature of werewolves that she hadn't had to think about for a very long time. After she was forced to return to her younger self during a flood (and subsequently be put down) and her good friend Buffy Summers and oops-I-accidentally-an-affair George Crabtree left the Barge, Angua folded and returned home to Ankh-Morpork.

After three more years of service, time and distance and a good hard talk with Vimes made Angua decide to try the Barge again and finish what she left behind. This time, she decided to give herself a little extra incentive by making a deal for Elsa's life as well.

Sample Journal Entry:

Angua does not always love a good joke.

Sample RP:

Angua dreams of home.

Special Notes: None!

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Angua von Uberwald

April 2013

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